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Best Practices
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Best Practices
Security
Best Practices
How to Keep Your Film and TV Productions Safe in Cyberspace
According to the FBI, businesses in the United States lost $10.3 billion last year through data
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Best Practices
Making Great Demo Reels for Your Talent
The reel is everything. Whether you're a broadcaster recapping the most exciting moments of a game
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Best Practices
VFX Handoffs: A Discussion and Demo with Richard Sanchez
Our Senior Director of Innovation, Michael Kammes, recently sat down with Richard Sanchez to talk
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Product Tips
Best Practices
4 Steps to a Successful Product Launch Video: A Guide for Video Marketers
When it comes to making a standout product video, finding the right team and the right workflow is
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Industry
Best Practices
Lessons for Post-Production from Series Bibles
For a TV series production, a show bible can be almost as important as the scripts themselves.
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Industry
Best Practices
Virtual Production 101
From meeting the Na’vi creatures in the groundbreaking film Avatar (2009) to navigating the desert
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Best Practices
Gaming
Creating Game Videos: Best Practices and Pitfalls to Avoid
Alconost is a localization company, but we also create videos for games. We've been creating game
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Best Practices
Gaming
Five Reasons Why Game Localization Matters
Localization is everywhere. That is because the public can only enjoy entertainment products if
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Best Practices
The Perfect Publisher Pitch Deck
So, you think the game you are working on just needs the right publisher to help you take over the
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Security
Best Practices
Why Your Post-Production Team Needs MediaSilo’s Personalized Watermark Tech
The media and entertainment industries have long been popular targets for piracy and intellectual
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Security
Best Practices
4 Ways Your Post-Production Team Can Prevent Leaked Assets
According to Akamai’s report, State of the Internet/Security: Pirates in the Outfield, between
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Security
Best Practices
How to Avoid Media Breaches Using Secure Collaboration Technology
Today’s post-production teams are often highly distributed, with team members scattered across
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